The Kessel System is the proving ground for pilots looking to master their professions. Some are crafted by Trader (Domestic Goods) and contain no special attributes, while others are are looted or given as quest or career rewards. congrats on making master pilot, Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight. Imperials will be sent to the Corvette to eliminate a Rebel officer of high rank. The container is at (-6352 749). Gun 4 is in the same spot gun 5 was (except on top of the ship, of course), and should be destroyed before guns 0 through 3. You can easily lure the fighters away from the 'vette until they get bored and start to turn around; at this point, turn and engage the fighters—you should be able to pick a few off without fighting the whole gang at once. Viewed 31629 times, Message Edited by IonControl on 11-05-2004 01:30 PM, Reply 9 of 82 If you panic and decide to leave in any other possible direction, you may find that you've inadvertently put yourself right next to the remaining 7 guns of the vette as well as the gunboats' 14 guns, and you may not live to make another run. If it does just dive straight down and away from it and the gunships. Congratulations, you have just destroyed the vette and become an Ace/Master Pilot! Imagine a line through the main axis of the 'vette, you have to be perpendicular to it. Whatever path you choose, do NOT simply let the fighters and gunboats go. 1 Badge Collector 2 Exploration Collection 3 [Badges|Exploration Badges] 4 Accolades 5 Miscellaneous Events 6 Demolished Buildings 7 [of Tatooine|Hero of Tatooine] 8 [Warren|The Warren] 9 [of Alderaan|Cries of Alderaan] 10 [[15]] 11 [to the Corellian Corvette|Corellian Corvette] 12 [Race Tracks|Racing] 13 Kashyyyk Content 14 Slayer Badges 15 Royal Security Force 16 [Content] 17 … A versatile starship, the CR90 was used extensively across the galaxy by governments and private interests. You will want to come in more from the front (and possibly more to one side so that you can better hit one of the generators) than straight into the belly of the Corvette; you will have to angle yourself to hit the shield generators. Now dance and party like there is no tomorrow, because you have faced 2 gunboats, their TIE escorts, and the vette and you have the right to be proud! Once you are familiar enough with the layout of the Corvette, you can ignore the fighters and easily dive straight at the ship and take out the necessary systems without taking too much damage. Many people have posted lots of good information to help anyone. The bottom, in contrast, has a total of eight smaller bubbles, four on the left and four on the right. Mistake in your guide - you don't have to be a master pilot to enter Kessel, you can go there whenever you want. nice guide, will be very helpful very soon. If you have trouble destroying gunboats, see Imperial Gunboat for details. How to do the Rebel Corvette: (imperial Pilot version) - Rebel Corvette spawns at (7367, -7585, -7534) and exits at (-6497, 4854, 6190). Destroying the ship is not an easy task for the uninformed, and is a great source of stress and difficulty for most pilots. Both the Rebel and Imperial corvettes respawn approximately 5 minutes after being destroyed or leaving the system. He is the Tier 5 pilot trainer for several squadrons, both Rebel and Freelance (Smuggler's Alliance and CorSec Squadrons). You can only damage the reactor by shooting from directly above it. Be in the Kessel System and within range of the Corvette when it is destroyed. Once the Corvette spawns, you can move to destroy it. Bridge: Can only be damaged by your guns from the front. Now wait a minute or two. Hopefully you leave time to kill the gunboats before they reach the Corvette exit waypoint; if you wait too long, they will reach the waypoint and become much harder to kill. IGNORE ALL THE GUNBOATS.. they will NOT fire unless fired upon (this will likely be changed soon, like the new turrent on the back of the rebel gunboats. Approach the 'vette from the same place, being the front and bottom. The turrets will die first from the bomber strike leaving the flight wing available to select different parts of the ship with missiles and take it down. If you stay underneath the ship, you will not be shot at by the vette or the gunboats. You may need as much time as possible to disable it on the first few tries. The trick to solving this riddle involves studying the mid-section of the Corvette, directly aft of the bridge and "neck". Links Section: This link is so far 90% of where i'm getting this information from - Use this link if you have questions about certain parts of the Corvette missions. Produced by Kuat Drive Yards for the Imperial Navy, the Vigil class was considered the smallest vessel in the iconic Star Destroyerline of ships. Every support request is assigned a unique ticket number which you can use to track the progress and responses online. For information on the space ship that pilots must destroy to obtain their Master's skill, see [Corvette (space)|Corellian Corvette (space)]. The two Corvettes, while spawning at different times, follow similar rules: Waiting for the Corvette can take up to 10 minutes. Viewed 32448 times. A hyperdrive-equipped multi-purpose transport, the Lambda-class T-4a shuttle was developed by Sienar Fleet Systems for use in the Imperial Navy. Next, the imperial corvette spawns at 7000,7000,7000 in Kessel. You just have to know where it is. [GUIDE] and [FAQ] to Completing the Corvette Master Level Mission v3.0b by Zina, Re: FAQ: Finding and Blowing up the Corvette [Master Level Mission guide by Zina [ work in progress. May the force be with you! If you are destroying the Corvette in a large group, it is very likely you will see tempers rise and frustrations grow the closer you get to killing the ship, as people work to ensure they receive proper credit. I don't think you can cloak up there as a spy. Stay out of range until the gunboats pass. This article is about the Corellian Corvette instanced dungeon. Be careful of the Vette twisting and getting top fire of its 7 guns on you. Shields don't matter as much because the guns on the Vette will quickly exhaust any shields no matter how good your shields are on your fighter, POBs are another story. If you are using projectiles, getting a lock and blowing the shields allows you to be a bit less precise. The Corellian Corvette, as any Star Wars fan will tell you, is a small capital space ship designed to be a speedy patrol craft and used heavily by smugglers and the Alliance to run past Imperial blockades. The gunboats are set on the same waypoint path as the 'vette, so they will never break off and follow you. Take out gun #5. Links Section: This link is so far 90% of where i\'m getting this information from - Use this link if you have questions about certain parts of the Corvette missions. Take out the left one first, by destroying its Reactor then other subsystems. Three missions each for Neutral, Imperial, and Rebel players (both Imperials and Rebels can complete the Neutral missions but Neutral players must choose a faction-side before completing the Imperial or Rebel missions). He is a very fine commander. If you're having difficulty seeing the bubbles, look at the orientation of the gunboats. Now to the real trick. You need as strong front shields and armor as possible, and use of capacitor to sheild shunt if you incur damage. Have the Corvette Master Mission in your datapad. The gunboats are stuck on the waypoint path that the 'vette was on and don't know how to stop; since the 'vette can't move, the gunboats will gradually fly past. The Colonel is very demanding of his pilots and expects 110% effort on every mission he gives you. Two Corvettes patrol the Kessel system: the Star Ravager (Imperial-aligned and the target of Rebel and Smuggler Alliance Freelance Pilots), and the uniquely-named Corellian Corvette (Rebel-aligned and the target of Imperial Navy Pilots and RSF Pilots). Deep Space: Fighters and Gunboats; Nova Orion Space: Two corvette's several gunships and lambda patrols with fighter escort and LOADS of fighters at -4507 4293 3998. Viewed 31714 times, Reply 3 of 82 Imperials will be sent to the Corvette to eliminate a Rebel officer of high rank. (I don't know when this became effective, but on 5/22/11 the gunboats despawned shortly after the Corvette was destroyed. Imperials exist in game as both players and as NPC's in controlled cities, battlefields or bases. j'apporte quelques precisions =) jai deja eue une corvette a detruire ( mission dans l'espace de kashyyk , pour obtenir le advanced X Wing ) , que jai reussis solo sans soucis. Lt. Viewed 31632 times, Reply 10 of 82 Viewed 31610 times, Reply 14 of 82 If you have at least 3 people once the strike packages are done .. the vessel should be at about 50% (Assumption all pilots in the wing have Bomber Strike 2) . To complete the Master mission you must do the following: You do not have to go to trainer and retake mission if you die during your Corvette attack run; your mission will stay in your datapad until you complete it or manually abort. The Rebel Corvette leaves the system at /way. These do not count towards your Ace mission but rather your Tier 5 Kill Imperial/Rebel Pilot Quota. Fortunately, the shield generators are on the sides of the vette (one on the left and one on the right), meaning that you can hit them from the bottom side of the vette. 25x an Imperial Gunboat; 25x an Imperial Corvette; Found: Kessel: Fighters(Excluding Bombers and Starfighters), Gunboats and a Corvette. Measuring 20 meters in length, the Lambda-class could attain a max speed of 850 kph, and was one of the more common Imperial ships found throughout the galaxy—along with its nearly-identical counterpart, the Sentinel-class landing craft. because they are freelancing their abilities out to the empire or rebellion? Une critique Line up your gun with the shield generators and make your shots count, you do not have much time to make many runs. Just remember to make your vertical 180 as you get close to the shield generators so that the gunboats can't reach you and that the topside of the vette doesn't see you. The Bridge is an easy kill; just aim for the purple window in front. After you have killed both Gunships you then can resume tackling the Vette. Turrets 6 and 7 are the side mounts, but can be hit easily from the bottom. Viewed 31601 times, Reply 13 of 82 It wont let me draw any more missions... also.. the b-wing was a huge disapointment. 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Im at master... im at a loss as to what to do next.. lol vétérans de Yavin.!